TUTORIAL Drop System

TUTORIAL

Reka

Staff
Staff member
The newly added drop system works as follows:
After a valid match (except 1v1) there is a chance for one random reward drop to appear.
If a reward appears, one player of the match is selected randomly and is given the reward.
If the random reward is a celebration or a skill which the player already has, another reward is selected randomly and given to the same player.
P.S. There is also a very small chance for a double drop!


And here is a list of the CURRENT possible drops:
  • 1000 Points
  • 2000 Points
  • 3000 Points
  • 200 Kash
  • 400 Kash
  • 600 Kash
  • 1 Kickspoint
  • 2 Kickspoints
  • 3 Kickspoints
  • Kicks Earring (Crossing +10) for 30 days
  • Square Glasses Blue (Dribbling +8) for 30 days
  • New Year Muffer (Tackling +8) for 7 days
  • Snowman Bag (Marking +7) for 30 days
  • Hooligan Mask Grey (ShortPass +10) for 30 days
  • Kicks Bronze Shoes (Running +8) for 7 days
  • Face Painting (Ball Control +5) for 7 days
  • Skill Slots (+3) for 30 days
  • Skill Slots (+6) for 7 days
  • Menthol Spray (Running +5) for 50 matches
  • Yellow Ice Cream Cone (Long Shot +5) for 50 matches
  • Hot Fire Spray (Agility +5) for 50 matches
  • Menthol Spray (Running +10) for 10 matches
  • Milk (Short Shot +8) for 20 matches
  • HK Drink (150% EXP/Points) for 50 matches
  • Powerful Ion Drink (250% EXP) for 50 matches
  • Powerful Ion Drink (250% EXP) for 20 matches
  • Mexican Jump for 30 days
  • Target Long Pass for 7 days
  • Tackle Catch for 7 days
  • Hit and Run for 30 days
  • Guitar Play Celebration for 30 days
  • Double Tumble Celebration for 30 days
  • Machine Gun Celebration for 30 days
  • Shoeshine Celebration for 30 days
  • Skating Celebration for 30 days
  • Baby in the Cradle Celebration for 30 days
  • Thank the Heavens Celebration for 30 days
  • Sliding Celebration for 30 days
  • Shut Up Celebration for 30 days
  • Group Hug Celebration for 30 days
  • Bow Shooting Celebration for 30 days
  • Train Celebration for 30 days
  • Double Guns Celebration for 30 days
  • Kiss the Flag Celebration for 30 days
  • Arms Stretching Celebration for 30 days
  • Headbutt Celebration for 30 days
  • Violin Play Celebration for 30 days
  • Mocking Celebration for 30 days
  • Sword in the Sky Celebration for 30 days
  • Group Dancing Celebration for 30 days
  • Group Mocking Celebration for 30 days
  • Double Leap Celebration for 30 days
  • Group Cheer Celebration for 30 days
  • Dancing Celebration for 30 days
  • Chicken Run Celebration for 30 days
  • Fight Celebration for 30 days
  • Sudden Death Celebration for 30 days
  • Elvis Celebration for 30 days
  • Teamcrash Celebration for 30 days
  • Victory Run Celebration for 30 days
  • Crip Walk Celebration for 30 days
  • Wrestler Celebration for 30 days
  • Gametribe Shirt White (Agility +15) for 30 days
  • DM Socks (Endurance +8) for 30 days
  • Hooligan Mask Black (Marking +15) for 30 days
  • VISION Muffler (Agility +10) for 30 days
  • Bunny Girl Skirt (Long Shot +5, Endurance +9) for 30 days
  • Football Shark Blue (Running +15) for 7 days
  • Buddhas Day Shoes (Endurance +5, Running +5) for 7 days
  • Lucky Pig Head (Heading +15) for 7 days
  • Eskimo Top (Agility +10, Short Shot +5) for 7 days
  • 2nd Glasses (Stealing +10, Agility +5) for 7 days
  • Santa Gloves (Ball Control +8) for 7 days
  • Both Knee Guards Blue (Stealing +7) for 7 days
  • Cool Ice Spray (Endurance +5) for 20 matches
  • Soda (100% EXP/Points) for 50 matches
  • Quick Tackle for 7 days
  • Air Mastery for 7 days
  • Target Long Pass for 30 days
  • Flying Shot for 30 days
  • Lose Time Shot for 30 days
  • Advanced Ghost Cross for 30 days
  • Middle Spin Kick for 30 days
  • Lightning Kick for 30 days
  • Powerful Shot for 30 days
  • Max Clear for 30 days
  • Fast Screen for 30 days
  • Center Heading for 30 days
  • Turnround Kick for 7 days
  • Iron Wall for 7 days
  • Flip Flap for 7 days
  • Choice Point for 7 days
  • Lightning Tackle for 7 days
  • BO Wristband (Dribbling +15) for 7 days
  • Snowman Bag (Dribbling +15) for 30 days
  • Snowman Muffler (Endurance +15) for 7 days
  • Big Round Earring (Endurance +15) for 30 days
  • Gold Necklace (Stealing +15) for 7 days
  • Blonde Hairband (Stealing +15, Long Shot +7) for 30 days
  • Afro Hair Black (Ball Control +15) for 7 days
  • Sweden Wristband (Ball Control +15) for 30 days
  • Wool Gloves (Agility +15) for 30 days
  • Mexico Wristband (Long Shot +15) for 7 days
  • Hiphop Shirt (Long Shot +15, Agility +7) for 30 days
  • Left Elbow Band (Marking +15) for 7 days
  • EH Club Socks (Marking +15, Long Shot +7) for 30 days
  • M4D Shoes (Short Shot +15, Running +7) for 7 days
  • Bruce Lee Top (Short Shot +15, Crossing +7) for 30 days
  • Knee Guards Pink (Tackling +15) for 7 days
  • Croatia Wristband (Tackling +15) for 30 days
  • Cross Necklace (Short Pass +15) for 7 days
  • Motorcycle Helmet (Short Pass +15, Long Shot +7) for 30 days
  • UL Wristband (Long Pass +15) for 7 days
  • Heart Hat (Long Pass +15, Short Shot +7) for 30 days
  • Long Hair Red (Heading +15, Marking +7) for 30 days
  • Snowboarder Goggles (Crossing +15, Marking +7) for 7 days
  • Crystal Magic Hair (Crossing +15, Long Shot +7) for 30 days
 

AMFire

New member
I don't know why u like to make new things always overpowered like +15 30 days for free, and items +8 stats minimum. It's better to make an item pop with a random bonus in range 1-7 but more often in the ratio and maybe for more guys in a room, and to delete skills. Maybe a range 8-15 can be used, with skills, as a drop event a week.
 

Kondov

Member
I don't know why u like to make new things always overpowered like +15 30 days for free, and items +8 stats minimum. It's better to make an item pop with a random bonus in range 1-7 but more often in the ratio and maybe for more guys in a room, and to delete skills. Maybe a range 8-15 can be used, with skills, as a drop event a week.
kinda agree with fire here. Hopefully the probability of dropping those op items to be lower than the others
 

Reka

Staff
Staff member
kinda agree with fire here. Hopefully the probability of dropping those op items to be lower than the others
The +15 items for 30 days have the lowest probability along with skill slots and ions/soda/drink.
Getting one is pretty rare and should be exciting since only one player in the room will receive it.
And i wouldnt call it overpowered, since its completely randomized which one you could receive and they are not permanent either.
So you might end up with one that your character doesnt "need".
 

JaguaR

New member
I will write again a way to completely change the game and not just add things that don't change anything. For 13 years we have always played the same thing, the build stats and player positions are the same and that is why the game has become monotonous and unplayable.
Thanks for having realized my idea regarding the drop system anyway but I would like to add some my opinion about it:

1. the final drop percentage after each match should be individual and not shared among all players.
2. the possibility of drop PERMANENT SKILLS is very important because each player will have the opportunity to create different combinations of stats(builds) based on the skills that they will obtain.
3. the possibility of drop PERMANENT SKILLS must be very small (max 2% possibility to drop 1 permanent skill).
4. Clothes: About this I don't know why the idea of the blacksmith was not taken into consideration, dont need clothes with high attributes(+15)
but need the possibility to drop clothes with random attributes and in item shop u can buy only standard clothes with normal attributes.


With these changes I think the game becomes a lot more fun, less predictable and it will certainly be a greater incentive to play matches and matches.
 

realxm

New member
I will write again a way to completely change the game and not just add things that don't change anything. For 13 years we have always played the same thing, the build stats and player positions are the same and that is why the game has become monotonous and unplayable.
Thanks for having realized my idea regarding the drop system anyway but I would like to add some my opinion about it:

1. the final drop percentage after each match should be individual and not shared among all players.
2. the possibility of drop PERMANENT SKILLS is very important because each player will have the opportunity to create different combinations of stats(builds) based on the skills that they will obtain.
3. the possibility of drop PERMANENT SKILLS must be very small (max 2% possibility to drop 1 permanent skill).
4. Clothes: About this I don't know why the idea of the blacksmith was not taken into consideration, dont need clothes with high attributes(+15)
but need the possibility to drop clothes with random attributes and in item shop u can buy only standard clothes with normal attributes.


With these changes I think the game becomes a lot more fun, less predictable and it will certainly be a greater incentive to play matches and matches.

I believe there is not same chances for all... I have played the last 3 days and only seen a good drop of tackle catch for 7 days, other were small drops.

I still dont get it if drop system will be enabled on the next version at the early days because if we get an skill for level +30 and cant use it we can sell it? or how it goes
 

Reka

Staff
Staff member
I believe there is not same chances for all... I have played the last 3 days and only seen a good drop of tackle catch for 7 days, other were small drops.

I still dont get it if drop system will be enabled on the next version at the early days because if we get an skill for level +30 and cant use it we can sell it? or how it goes
Yes, the probability of the drops are different for each expiration (7 days vs 30 days).
And within these expirations, the probabilites are different for each category(e.g. normal item, item +15, special item, normal skills, strong skills, ...)
Maybe we can add it to the match logs on the website, which reward has dropped in each match. So players can check and verify the drop chances if they wanted.

If you get a skill you can use it.
Selling a skill is not possible.
The level restriction on skills is only purchasing them => if you drop it you can use it :)
 
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